- TITLE THIS BLOG POST: NAME OF PROJECT Production Project
- PLACE A CREATIVE COMMONS IMAGE RELATED TO THE PROJECT FROM WORDPRESS.ORG/OPENVERSE AT THE TOP OF THE POST
- FOLLOW THE DIRECTIONS IN THE:
- REVIEW THESE POST EXAMPLES:
- USE TEAM SCRUM & PRESENTATION FORMS (PDF FILES)
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM
SUMMARY
Role
Sound designer/composer
Intention (SMART Goal)
By May 10, as Sound Designer, I will have evidence of custom sound effects by following how to add sound and music for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Notes
- Introduction and final sound design 0:45
- Setup 2:12 Collecting source material 4:15
- Arrangement and FX 10:55
- Spatialization and mastering 22:04
- Review and Conclusion 38:32
Training Source(s)
Notes
- Freesound.org(crunchy sound effect) 1:21
- Importing sounds into the game 4:00
- Importing background music 11:00
- Game volume 17:05
- Testing Sound 19:24
Project Timeline
- Add background music to the game
- Use an online tool(soundtrap) to compose music
- Use a MIDI keyboard to create music
- Create home made sound effects
Proposed Budget
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
https://sam-m-516.itch.io/grimpoint
The smart goal evidence is in the credits menu in-game